Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Fatigue = Distance^n / scaling factor and mostly ditch the limits. Allow that 20ly jump, but effectively ground the fleet afterwards. Also makes local logistics easier as less fatigue would be accrued. As for supers/titans, they can go the same ...
- by Drew Li - at 2016.10.11 12:09:16
|
2. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
Make the defensive index values bleed into neighboring systems. That way really ****** systems can generate some defensive values without needing targeted explicitly for a defensive index. So 100% in primary system, 50% in neighboring systems,...
- by Drew Li - at 2015.07.08 15:47:24
|
3. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Ned Thomas wrote: Drew Li wrote: Slightly off topic, but could you add a rig that reduces the powergrid of propulsion modules? That could allow a handful of ships to fit oversized prop mods, possibly even 100mn battlecruisers. That would sti...
- by Drew Li - at 2015.04.02 12:18:33
|
4. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Slightly off topic, but could you add a rig that reduces the powergrid of propulsion modules? That could allow a handful of ships to fit oversized prop mods, possibly even 100mn battlecruisers. That would still allow 10mn T3 destroyers, but they w...
- by Drew Li - at 2015.04.02 00:36:02
|
5. Multiple Corporation Affiliations - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Corp, alliance, outpost, and POS code is a nightmarish labyrinth that CCP has stated they no longer understand well and will have to be rebuilt from the bottom up. As such, tying them all together while in the process of attempt...
- by Drew Li - at 2014.12.30 09:37:56
|
6. Multiple Corporation Affiliations - in Player Features and Ideas Discussion [original thread]
One PRIMARY corporation (Standings)
Limited number of secondary corporations
Sov Holding Corps Currently most alliance leadership and logistics types make alts to be put into various holding corps. This would allow them to effectively...
- by Drew Li - at 2014.12.28 20:37:20
|
7. Titan Artificial Womhole Generator - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Drew Li wrote: Soldarius wrote: We have this thing call a Jump Portal Generator. Guess what ship it goes on? I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A r...
- by Drew Li - at 2014.12.21 23:24:41
|
8. Titan Artificial Womhole Generator - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: We have this thing call a Jump Portal Generator. Guess what ship it goes on? I'm guessing you're not that familiar with using titans or you'd have realized they have limited range. A range that in many cases won't take you to...
- by Drew Li - at 2014.12.20 20:20:52
|
9. Titan Artificial Womhole Generator - in Player Features and Ideas Discussion [original thread]
You know where a stargate goes and it is still there to take you back after using it. There is a huge difference between gates and wormholes.
- by Drew Li - at 2014.12.19 00:16:02
|
10. Titan Artificial Womhole Generator - in Player Features and Ideas Discussion [original thread]
A new wormhole type that has unlimited mass while active and goes to a random location. Obviously a lot of different mechanics that would have to be worked out. Maybe make them unidirectional, only end in specific system types, etc. Could even t...
- by Drew Li - at 2014.12.18 22:54:42
|
11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Combat Recons +30/15% to ewar optimal/falloff
+100% damage small guns
-50% cycle time small guns
This makes ewar from recons effective against sniper platforms(tengus, sniper battleships, sentry drones, etc). It also makes them far m...
- by Drew Li - at 2014.12.18 21:21:00
|
12. Scale e-war by sensor strength - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Drew Li wrote: That math AT BEST results in ewar maintaining the current effectiveness. The only difference would be the currently immune platforms. All of which have rather high sensor strength and could be minimally a...
- by Drew Li - at 2014.12.05 00:45:08
|
13. Scale e-war by sensor strength - in Player Features and Ideas Discussion [original thread]
That math AT BEST results in ewar maintaining the current effectiveness. The only difference would be the currently immune platforms. All of which have rather high sensor strength and could be minimally affected by ewar. The drone change just make...
- by Drew Li - at 2014.12.04 14:18:11
|
14. Scale e-war by sensor strength - in Player Features and Ideas Discussion [original thread]
This would be a significant change to how ewar currently works. It would make some mods far more useful without making stuff too overpowered. I'm using rough numbers to make things easy. Ship A (20 strength) tracking disrupts Ship B (15 strength)...
- by Drew Li - at 2014.12.04 06:48:59
|
15. Announcement:Crius Issues - in EVE Information Portal [original thread]
Our T2 component team changed stats to industrial command ships as well after ~48 hours. I think we won the 3rd team so it would have been one of the earlier ones to clear.
- by Drew Li - at 2014.07.25 12:14:00
|
16. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Duration longer than 2 weeks
Replace "multiple items" icon with largest ship or most valuable item in the contract
Store all field data from last contract, or make a more in-depth mass fitting and contracting system
List standings/col...
- by Drew Li - at 2014.05.25 23:47:00
|
17. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Rapid Torpedo/Cruise Launchers.
- by Drew Li - at 2014.05.14 00:41:00
|
18. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
Would it be possible to directly correlate Warp Speed with Jump Range for the Ascendancy implants? So the old rig makes you warp faster, the Ascendancy set makes you warp faster AND jump further? Turn it into a dream implant set for jump freighter...
- by Drew Li - at 2014.05.14 00:12:00
|
19. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Can there be a new T2 launcher that fires all 3 at once 10k forward at 45 degree angles?
- by Drew Li - at 2013.10.28 17:06:00
|
20. Lightning fast EVE? - in Linux [original thread]
I've found performance to be fairly good using the open source Radeon drivers and Wine 1.6. The Nvidia drivers should still be superior, but I've only seen a few performance issues. (EULA at the very beginning and CQ). The biggest performance hits...
- by Drew Li - at 2013.08.10 02:28:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |